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Terry smash ultimate frame data
Terry smash ultimate frame data






  • Tosses his cap behind himself and says, "Okay!".
  • Dusts his pants with his cap and puts the cap back on his head.
  • Turns his back to the camera and throws his cap saying, "Okay!".
  • Adjusts his cap before quickly pumping his fists.
  • Jumps onto the stage from the background and adjusts his hat, similar to the lane switching mechanic of the Fatal Fury games.
  • Down Taunt: Takes his cap off and spins it around before putting it back on.
  • Side Taunt: Turns to the side and points, saying, “Stand up!” Based on a victory pose he received in Garou: Mark of the Wolves.
  • Up Taunt: Gestures and says, “Hey, come on, come on!” Based on his signature intro pose.
  • Down Throw (Neck Breaker Drop): Leaps and performs a neck breaker throw.
  • Up Throw (Grasping Upper): Uppercuts the opponent.
  • Back Throw (Buster Throw): Slams the opponent on the ground behind him.
  • Forward Throw (Buster Throw): Slams the opponent on the ground in front of him.
  • Down Air (Jump Karate Punch): A downward punch.
  • terry smash ultimate frame data

  • Up Air (Somersault Kick): A bicycle kick.
  • Back Air (Jump Backward Kick): Spin kicks behind himself.
  • Forward Air (Jump Kick): A diagonally angled kick.
  • Neutral Air (Chop): A quick aerial chop.
  • Edge Attack: Climbs up and performs a sweep kick with one leg.
  • Floor Attack (Trip): Performs a spin kick around himself, starting from behind.
  • Floor Attack (Back): Performs a spin kick around himself, starting from behind.
  • Floor Attack (Front): Performs a spin kick around himself, starting from behind.
  • When performing this, Terry's upper body becomes invincible. Same as up tilt but cannot cancel into specials. Can be done by pressing the A button immediately after spot dodging.
  • Dodge Attack: Terry performs an uppercut.
  • Down Smash (Slide Kick): A low kick, hits directly in front of Terry but not behind him.
  • Up Smash (Wild Upper): Terry crouches down and performs an uppercut.
  • Side Smash (Backspin Kick): Terry slightly reels back before performing a hook kick while leaping forward.
  • Dash Attack (Power Charge): A shoulder ram.
  • terry smash ultimate frame data

  • Down Tilt (Under Kick): A low kick, similar to Ryu's and Ken's but slower.
  • Side Tilt (Middle Kick): A middle-height kick.
  • terry smash ultimate frame data

    Neutral Attack: A high jab, followed by a 2-hit punch to the body, and ending with a high kick.Like Ryu and Ken, can be difficult to utilize well due to his playstyle and control scheme, giving him a very high learning curve.

    terry smash ultimate frame data

    Super Specials require over 100% Damage to access, making it a double edged and risky state to pull off Supers.Very punishable when recovering or mid-combos specials have a somewhat laggy nature that can be countered if not played or timed well.Exploitable recovery, making it rather easy to edgeguard Terry if his options are read or aren't properly mixed up.Combos leading into super specials can kill very early. Has access to two very powerful super specials when his percentage is 100 or more.During many attacks, his legs are invincible.Versatile projectile allows for set-ups and camping.Powerful neutral game and advantage state.Can cancel most standard attacks with special moves, allowing Terry to possess incredible combo potential as well as dangerous and oppressive shield pressure.Heavyweight, giving him good survivability.Always faces the opponent in 1v1 battles, making his inputs easier to perform without misinputting and for punishing rolls and crossups by the opponent.








    Terry smash ultimate frame data