It should be generated at the world origin.
Instead, we only need bones to manipulate the robotic arm and two legs.įirst, we’ll set up an armature by going to Object Mode, and adding an armature by Shift-A > Armature.
Our robot has the advantage of being composed of discrete objects, and we won’t be directly deforming any meshes, which would require weight painting and other more complex techniques. This is a first step in creating any animated 3D character, so pay attention! Sure, we could move each of the objects individually, but that’s incredibly tedious and will likely involve you quitting Blender entirely. Time to start rigging! Rigging is the process of adding “bones” to create a “skeleton” to control our 3D model. Then, we will repeatedly extrude and inset the inner circle of the lens, until it looks like this.Īgain, this is quite hard to describe and much easier to watch and follow, so I suggest you do this. I’ll have a more detailed explanation of BoolTools in the future.ĭisable the modifiers and extrude the cut inwards, bridiging the edge loops with Ctrl + E > Bridge Edge Loops. Use the BoolTools > Difference Brush option to cut into the mesh.
Now this part is difficult to explain, so it is easier to watch the video.Īdd a circle and extrude it inwards, then vertically to get a solid ring. It’s packaged by default in Blender 2.8, but you may not have it enabled so check in Edit > Preferences > Add Ons > Search > Check. Make sure you have the BoolTools addon (we’ll be using it later). Text Tutorial – Robot Character Rigging Guideįirst, I’m going to make a cosmetic modification to our model by changing the lens.